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Art 2500: Digital Imaging
• IMPORTANT INFORMATION FOR ALL PROJECTS •
Before the start of class on the date of each critique, you must upload 3 separate, high-quality JPEG images that are each at least 2000 pixels in either the width or height. These images are to be uploaded to the appropriate assignment dropbox folder in Carmen. You are also required to bring a backup of your files to class on a flash drive or hard drive in case of upload/file problems.
ASSIGNMENTS WILL BE EVALUATED BASED ON THE FOLLOWING CRITERIA:
• CONCEPT - idea, intention and meaning.
Does the artwork clearly communicate something to other viewers? 25%
• CREATIVITY - originality of thought and expression.
Does the artwork show innovation and uniqueness? Did the artist solve the given assignment problem in an expected or unexpected way? 25%
• COMPOSITION - arrangement and organization of elements.Has the artist carefully considered elements such as balance, proportion, texture, color, shape, and positive/negative space? 25%
• CRAFTSMANSHIP - attention to detail.
Does the artist skillfully manipulate the images? Are all details carefully finished and/or intentional-looking? 25%
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Project #1: Media/Social Critique
Because digital imaging is used in the production of media and advertising, it is particularly well suited for artistic critiques, parody or satire of these arenas. We will look at artists who are using digital tools to turn the tables on advertising, hype, consumer culture and the authority of the media. You will then create your series of 3 artworks, which function as a commentary or critique of the media - or related societal issue. An early precedent for working in this manner would be the German artist John Heartfield, who collaged photographs and magazines together (photomontage) to create anti-fascist artwork/propaganda during the 1930's. He was re-using media in order to create a new message; one which was not the dominant message of the time.
Related Artist links:
Related student work:
Project #2: Artistic Mapping
Conduct research on a topic of personal interest and present it in the form of a map. Mapping is a convenient way to represent space, information, and/or concepts into a condensed document. While it is generally considered the domain of cartographers and scientific researchers, there are many artists who consider their artmaking process to be closely related to the process of mapping. As an artist, your choices of "what to map" are unrestricted. You may choose to map an idea, yourself, a political or historical issue, a material, a space, or even a fictional topic of your own devices. Consider such possibilities as mapping every scar on your body (as was done by one student-artist) and then consider interesting ways to organize your map so that it will function as an artistic conveyance of information to others. Remember, the purpose is to create art.
Check out the Creative Mapping Blog and the Information Aesthetics Blog for examples of "creative information visualization" and this Visual Complexity site for interesting maps of complex systems, such as the internet, social networks, language and transportation. Also explore The CommonCensus Map Project - redrawing the map of the United States based on internet voting, to show how the country is organized culturally, as opposed to traditional political boundaries.
Related Artist links:
Related student work:
Older:
Project #3: Seeing The Invisible
Art and Techology are both excellent tools with which to see the invisible.
In the case of art, you have only to remember that one special artwork in your life that opened your eyes. How did it affect you? What did it change about your understanding of yourself? Or of the world? Great art can help you to see something new; often something inside you, or inside all of us -- secret emotions; strengths and vulnerabilities... beauty.
As for technology, the invisible worlds it reveals are much easier to sum up. From the smallest to the largest, from atoms to galaxies, technology has amplified our sense of vision almost to the limit. But that's just issues of scale -- technology also helps us see colors outside of our range of vision, such as infrared and ultraviolet. Colors (of visible light) are electromagnetic waves, as are radio waves and X rays, also visible thanks to technology.
Themes / Keywords:
- The Microscopic World
- Outer Space
- Invisible to the Naked Eye
- The Act of Discovery
- Dreams
- Ghosts
- Emotions
- Bones, muscle, and everything else beneath your skin
- Virtual Worlds
- Remote seeing (seeing places you've never been, as with satellite imagery or Google street views)
- Technology that adds or enhances human senses (telescopes, telephones, geiger counters, virtual reality...)
- Visual representations of non-visible phenomena (audio waveforms, smells, X-rays, data visualizations...)
Related Artist Links:
Related Non-Artist Links:
- Microphotography -- The alien world of the very very small. Flickr Images; Eye Of Science
- Google Sightseeing -- Why bother seeing the world for real?
- Invisible Colors -- Infrared and ultraviolet are only two wavelengths we can't see... there's also X-rays, gamma rays, microwaves, radio waves...
- Impossible Colors -- Visible colors that we wouldn't normally see.
- Kirlian Photography -- “a technique for recording photographic images of corona discharges and hence, supposedly, the auras of living creatures.” (Wikipedia / Images)
Gallery of Student Works
Final Project
Working from your own personal artistic interests, you will be expected to create a significant digital artwork, or series of works that are presented outside of the computer. The concept of your work should inform the way it is presented. Often, final projects take the form of a framed printed digital image printed on a professional large-format printer, either from the Art & Technology Print Lab (Hopkins 180) or from some other commercial service. But don't limit yourself to the traditional -- your project could be made into a book, made into slides and projected, ironed onto fabric, laser cut from wood, incorporated into a web artwork, a QuickTime movie, a performance...
You will need to turn in a written proposal for this project. I will meet with each of you to help determine a directed program of study and techniques necessary for you to realize a significant work of digital art that you will be proud to display in the end of the semester show.
Your work must be gallery-ready and ready to be shown in its completed form on the class critique date. For digital prints, that includes finished framing. For anything else, that means the work must be ready to be hung on a wall or placed on a pedestal. Except for a nail and hammer, you must provide all necessary hardware for wall hanging.
This final project will be submitted to the Art and Tech exhibition jury during the last week of classes (see schedule in Carmen). If selected, your work will be displayed in the Art and Technology exhibition which takes place in the Hopkins Hall Art Gallery and surrounding areas. Submitting your work to this exhibition is a requirement of the course. (However, being selected by the jury is not a requirement -- and indeed, about half of all works submitted are not selected to be in the show.)
Three important differences from previous projects:
- Only one image is required. This is so you can focus your work time to make a truly significant work of art. Expectations will be high, and you will have a lot of competition.
- Although a written proposal is still required, reference images are not.
- Your work must not violate copyright. Since this work will be seen and (hopefully) exhibited outside of this class, all imagery that appears in your work must be either:
- Original
- Creative Commons licensed
- Public domain
- Cleared for your use by the copyright owner
OPTION 1
Create a significant digital artwork, or series of works, that address a concept of your choosing. Use this opportunity to create a significant work in a theme or field you are passionate about. Some of the most successful works have incorporated techniques that have little to do with digital imaging -- don't limit your imagination.
OPTION 2: "Filter Bubble / Inequality"
Create a significant artwork that celebrates the themes of the Art & Technology exhibition of student works / art show. For more details on both themes, including links to many related artists and artworks, read: Filter Bubble and Inequality theme
Thanks to the Center for Ethics and Human Values, cash prizes will be awarded to the best artwork addressing the theme of inequality. See the Center for Ethics contest info page which also includes lots of great links to resources about the topic of inequality, videos and the conference lecture recordings.
Entrants must register by December 6th: http://go.osu.edu/inequality-art-registration
Important dates for the art show's opening reception and artwork drop off and pickup are in the Carmen Calendar.
Final projects from previous students: View Gallery
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